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Borderlands

Borderlands (2024)
Contributed as a Texture & Look Development Artist on Borderlands, working on a variety of environment and creature assets for the film. Developed high-quality textures and look development for CGI junkyard assets, including a detailed Humvee used to extend the practical set into large-scale digital environments. Also created the texture and look development for The Destroyer, the film's massive tentacled creature, focusing on realistic organic materials, surface detailing, and cinematic shading. Collaborated closely with the asset and lighting teams to ensure seamless integration of both hard-surface and creature assets into the final VFX shots, maintaining the stylized yet photorealistic visual language of the film.










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