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GHOST IN THE SHELL
Ghost in the Shell (2017)
Contributed as a Texture & Look Development Artist on Ghost in the Shell, creating high-quality textures and look development for a wide range of futuristic city environments. Worked on numerous buildings, vehicles, environmental assets, and props used throughout large-scale cityscapes and set extension shots. Developed physically based materials, weathering, and surface details to match the film's iconic cyberpunk aesthetic while maintaining consistency across complex VFX sequences. Collaborated closely with asset, lighting, and compositing teams to ensure seamless integration of CGI elements into the final cinematic shots, delivering a visually rich and believable futuristic world.
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